Monday, August 6, 2012

I had recently enough time & motive to try again the solo experience of Dungeons & Dragons: Castle Ravenloft. I had played the first (solo) mission once, got killed - and decided to try now again. Got killed again. I was almost there, next tile would have been hidden staircase... but just then the kobold skirmisher did his worst. Well, it happens.

But despite of this quite tense situation on gameboard it wasn't really thrilling experience. The story was evolving, every move was crucial... but something was missing. Something important. I suspect that those D&D-style ameritrashy types of games are meant to be played in groups, to have some emotions and ideas and so on. Playing it solo was like solving a puzzle. Or watching a good movie alone, with nobody to speak about it later. So I wouldn't recommend Castle Ravenloft solo, although with more people it's pretty excellent game.

Agricola, on the other hand, is a game I wouldn't recommend to play, especially against experienced players... but solo experience makes it somehow better. Not good... just better :) With playtime similar to Ravenloft (ca 1 hour) and having same puzzle-solving feeling - it does not somehow get so boring. Perhaps it's in the nature of eurogames - you get same level of excitement both from playing it in larger group or also alone. And if you're not expecting anything, you can't be disappointed as well :)

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