Thursday, June 27, 2013

Food for thoughts. Would the basic buying-selling be sufficient for stock trading game's core or should I add some derivate trading as well? And in case of adding - where could I find playtesters for such brainburner?

No references to popculture today.

Wednesday, June 26, 2013

A Few Acres of Snow is a good game I've played way too little. I like the asymmetry of the sides with totally different strategies and so far I've found out that, as beginner, it's easier to win as France. Just aim for the victory points... with British you have to be more creative. And no, I don't want to know anything about HH.

Tank on Tank is also nice little wargame with one major drawback - it's price tag. With MRSP as 25-30€ (or something like that) you get the sub-par quality/components. But if you manage to get this for 10-15€ there's plenty to enjoy. Different terrains, covers, AT guns, Tigers, artillery, flanking... wargame within an hour. Bueno.

Also had one Steel Driver yesterday. I noticed from BGG that it was nominated as 2009 Golden Geek Best Gamers' Board Game... Idunno... I usually dig trackbuilding and economy and stocks and so on but this one tasted a bit too... weird. It's like taking Automobile and Transport Tycoon together and adding some kniziesque set collection to the end (where most of the money is received). Did I say money? No, actually I wanted to say victory points... as this is one of the few games where you can buy nothing with the money. Brrr.

Dixit Odyssey with 8 players. Actually it was for me a bit surprising to see how many times everybody guessed correctly the storyteller's card. Table talk was the best. And "bashing" the Steel Driver's winner :)

And finally - good news, everybody! One of my designs is now available for download, as free PNP. Geocaching-themed "FTF", available here. If there are any misunderstandings in English rules, I'm sorry -translation was made by your humble servant himself. Just ask then. Or play as you seem better. Have fun, at least!

So long, and thanks for all the games.

Tuesday, June 18, 2013

Good news, everyone! (This is my favourite sentence to start the conversation with - especially in Professor Farnsworth's voice - but unfortunately not many people around here know the origins of it).

Forbidden Desert. 10 plays, 1 win. It's getting personal now. Damn, it's a brilliant game.

Pillars of the Earth. We had a runaway leader starting from Turn 1 - and she managed to win. Quite good game actually - not the one I'd like to play 3 times in a row (I'm looking at you, Forbidden Desert!) but for occasional gaming - why not.

Jamaica. Well... if you fill your ship only with gold starting from first turn already, you're not going very fast very far in this game. You're not going to win either. But you can have lots of fun - and get a decent 3rd place in 5p-game as a bonus.

Have I mentioned Forbidden Desert yet? Oh, yes, I have. Have to get it out of my head. La-la-la... Brass, Combat Commander, 1817... la-la-la.

Roundhouse Kick. I added rules explanation video to games page. But it's in Estonian... so unless you know this language fluently already, what about taking up a new challenge? :)

Sweet zombie Jesus! (Yeah, it's from that show again. Sorry.)

Thursday, June 6, 2013

And now for something completely different. Back from UK Games Expo. Roundhouse Kick had very nice welcome, thank you!

Actually, let this post be dedicated to UKGE 2013 award winners, as we recently played couple of those. String Railway first. The overall idea is quite bizarre - building tracks with ropes - but it's lots of fun. Several stations have capacity limits so you may suddenly discover that there is only one station (built by yourself) within the reach of your track. String Railway is also fast to play, 30-45 minutes, so it's a train-themed game within reasonable timeframe.

And another award winner we tried is Forbidden Desert. Based on success of Forbidden Island, this sequel is almost non-comparable in terms of replayability and difficulty modes. And I haven't laughed so much for a long time, as I did while playing this game. Played three times, lost every game. Of course at the start of first game I suggested that let's not start with legendary difficulty level but a bit less - elite. That was quick. Next play: ok, perhaps we should decrease difficulty to normal? Another quick game (a bit longer, though). Third attempt: novice level. This time we ALMOST succeeded... bloody sandstorms, I say... :-)